note: Godot + .NET Internals
I published Godot + .NET Internals: PCK Files, Dual Runtimes, and Why Decompiled C# Looks Terrible as a note for Slay the Spire 2 modding work. The useful distinction is that Godot mounts the .pck for its own virtual filesystem while CoreCLR loads the .dll from disk, which also explains why source recovered from the .pck reads cleaner than reconstructed C# from a decompiler.