Nicholas Clooney

Tagged "tmux"

30 entries

fix: tmux-agents v1.12.2 keeps agent names and quiets main agents

I shipped v1.12.2 of tmux-agents, a patch release with two fixes that bring behaviour in line with the docs. Renaming and auto-naming now keep the agent kind prefix for agents started with tmux-agents start, so renaming a chain's main to main gives claude-tmux-agents-main instead of tmux-agents-main, and Codex profiles consistently use codex-. Top-level agents, like a chain's main, now go idle when they finish a turn with nothing pending instead of showing amber "needs you", which stays for sub agents and members.

feature: tmux-agents v1.11.0 members and a calmer agent list

I shipped v1.11.0 of tmux-agents with long-lived members (tmux-spawn --member), which the agent-chain skill now uses for its secondary and worker instead of sub agents. The agent list is calmer: a fixed name column, compact names, time in state and worked time per agent, plus a pinned preview header with full activity and scrolling that pauses follow. The list now requires fzf and gives clear install instructions when it is missing; there is also a new configuration guide and an updated quick start. After updating, reload the tmux config with tmux source-file ~/.tmux.conf so the new hooks can save worked time and mark removed panes closed.

skill: tmux-agents v1.10.0 shared skills and agent chain

I shipped v1.10.0 of tmux-agents with one shared skill for Claude and Codex, installable with npx skills add TheClooneyCollection/tmux-agents -g, and a new agent-chain skill for “start the chain”: main, secondary and worker side by side. The installer now handles Codex homes more safely, backs up real files and directories with --force, and warns about dangling skill links; re-run ./install.sh from the installed checkout after updating. CI runs on macOS and Ubuntu, covering installation and upgrades as well as the offline tests. Picker rows now stay aligned, and searches match only agent names and projects.

feature: tmux-agents v1.9.0 agent ids behind the names

I shipped v1.9.0 of tmux-agents with hidden agent ids behind the readable names: session records, parent links, waiting lists and queued messages now use ids, so reusing a closed agent's name cannot overwrite its saved conversation, a real bug we found while checking renames. Renaming now changes only the label; names remain unique among live agents and are still how we address them, with ids kept out of the agent list rows. Agents can look up ids with tmux-peers --ids or tmux-spawn --list-closed, and use --resume-id to reopen one exact closed agent when names repeat. Existing setups migrate on first use with a backup of the old records, preserving every resumable conversation and parent link, checked on a copy of my 54 real records.

feature: tmux-agents v1.8.0 renaming and live configuration

I shipped v1.8.0 of tmux-agents with tmux-rename: an agent's links, saved records, references from other agents and queued messages follow the new name, and it and its connected agents get a notice. Agents can rename themselves and their descendants, while I can rename anyone. Given names now follow the automatic format, so tmux-spawn codex --name spirit-earth creates codex-<project>-spirit-earth, with --exact to keep a name as given. Every user setting is now a live tmux option in tmux.conf (set -g @tmux_agents_<name> ...), listed in one Configuration section, with the old environment variables still taking precedence.

docs: tmux-agents v1.7.3 lessons from shipping

I shipped v1.7.3 of tmux-agents, rewriting AGENTS.md around what the agents learned shipping v1.6 and v1.7. It now covers running tests, treating flaky tests as release blockers, the list-build process budget, working in a shared checkout and recording decisions before implementation. The release routine says to reply as soon as a release is out and never move a published tag, while the DESIGN.md overview now matches current behaviour.

fix: tmux-agents v1.7.1 faster popup startup

I shipped v1.7.1 of tmux-agents so prefix + a shows the popup in about 50ms, instead of waiting 0.5–0.7 seconds before anything appears: fzf starts immediately and loads the rows right after. The bigger delay was in my shell, since tmux runs every popup through default-shell -c: my fish config loaded thefuck and mise even for non-interactive shells, costing 0.26–0.47 seconds each time, and now stops early in 0.01–0.02 seconds. I added performance notes, an “If popups feel slow” check in the README and a tmux-agents-perf skill to help agents find where a delay comes from.

feature: tmux-agents v1.7.0 durable messages and a faster list

I shipped v1.7.0 of tmux-agents so tmux-ask keeps waiting messages instead of giving up on a busy pane, with “✉ message waiting” pinned in the agent list and shown in the chip after 30 minutes. If the receiver is gone, the sender gets a notice with the saved text's path; messages for reopenable spawned agents are kept for tmux-spawn --resume, while tmux-ask --pending lists queued or undelivered messages and --retry re-sends them, including files from older versions, with at-least-once delivery. The list also opens and switches scope about 45 times faster on my live data (28 panes and 45 session records), from 4.5 seconds to 0.1 seconds, by using one tmux snapshot instead of hundreds of tmux, awk and git calls; a new test fails the build if a rebuild launches more than 20 processes. The worker split the work across three agents of its own, with decisions recorded.

docs: tmux-agents v1.6.1 reply when the main work is done

I shipped v1.6.1 of tmux-agents, a skills update telling agents to reply as soon as a request's main work is done, then send follow-ups such as a deploy or a page going live as notices. For requests with several parts, they send a notice as each part lands. It came from my agent chain: secondary held its v1.6.0 reply until the blog entry was live, leaving main and me unaware that the release was already out.

feature: tmux-agents v1.6.0 close an agent tree

I shipped v1.6.0 of tmux-agents so one tmux-dismiss closes the secondary, worker and the rest of their subtree, deepest first and with each agent reopenable; agents can close any descendant, while --keep-children leaves children running without an owner. An agent waiting for its first task now shows “○ idle”, and an agent that sends its parent a progress notice and waits no longer gets flagged “needs you”, a bug I saw with spirit-earth. Closed agents whose parents were also closed now appear in the right window's list. The worker split the work across three agents of its own, with decisions recorded and 199 checks, including the new tests/dismiss.sh.

feature: tmux-agents v1.5.0 window-scoped agent list

I shipped v1.5.0 of tmux-agents after running several projects at once: prefix + a now opens the agent list for the current window, including its agents and their spawned descendants in hidden windows or splits, with ctrl-t to switch to all windows. Agents waiting for permission or marked “needs you” stay pinned at the top across all windows, longest wait first and labelled with their project and the visible window they belong to (their first visible ancestor’s), so the filter never hides something waiting on me. The status-bar chip stays global on purpose. The decisions are recorded, and tests/list-scope.sh covers the list behaviour.

feature: tmux-agents v1.4.0 visible splits

I shipped v1.4.0 of tmux-agents so spawned agents can open in a visible split with tmux-spawn --split <pane> [--right | --below] [--size N%]. It came from the layout I wanted for my agent chain: main on the left half, secondary top right and worker bottom right, all in one window, using --split main --right for secondary and --for secondary --split secondary --below for the worker. Split agents keep the agent list, status chip, messaging, closing and reopening, though reopened agents return in hidden windows. The decisions are recorded, and tests/spawn-split.sh covers the feature with 43 checks.

feature: tmux-agents v1.3.0 agent ownership

I shipped v1.3.0 of tmux-agents to support the main → coordinator → worker chain: tmux-spawn --for <owner> lets main spawn a worker that belongs to and connects only to the coordinator, which introduces itself and sends the first task. The worker starts without a task, and depth counts from main so it can still spawn agents of its own. I also fixed messages to closed agent names landing in similarly named windows; missing names now fail, and agents are told to use the names tmux-peers shows now. Product decisions live one per file, with new regression tests for ownership and name matching.

fix: tmux-agents v1.2.1 needs-you status

I shipped v1.2.1 of tmux-agents after finished spawned agents showed “needs you” when their parent broadcast a rule as a request. Agents now use tmux-ask --notice to pass along information, so a request saying “no reply needed” doesn't put an idle agent back to work. Notices also preserve a Claude agent's waiting state while background work runs, and regression tests cover both false alarms and cases that really need me.

blog: Your Sub-Agents Shouldn't Disappear: Meet tmux-agents

I published Your Sub-Agents Shouldn't Disappear: Meet tmux-agents, the introduction to tmux-agents that my last two posts kept pointing back to. It covers why I wanted visible sub-agent sessions, how I use them on my game and this blog, and how to try the tool. I also wrote down a few of the design choices and the limits I'm still working through.

feature: tmux-agents v1.0.0

I shipped v1.0.0 of tmux-agents, extracted from my dotfiles with its full history and released under MIT, because I want my sub agents' work to stay visible after the task ends. Each Claude or Codex sub agent runs in its own tmux window: I can watch a live preview, switch in to steer it, and let agents exchange tasks and replies through tmux-ask. The panes stay until closed, the conversations can be resumed afterward, and a line above the status bar flags agents that need me. There's also a setup skill so an agent can install it and walk me through a quick start.

feature: Lightweight Emacs migration and tmux workflow

I shipped v2026.5.1 of dotfiles, which pairs a nicer tmux workflow with the move away from the old Spacemacs setup into a smaller hand-rolled Emacs config. The tmux side gives me a one-keystroke 70/20/10 vertical layout plus a safe top-and-middle pane swap, while PR #2 keeps the core editor ergonomics I care about like Evil, leader keys, Magit, Helm-style tracked file finding, and early theme loading without the extra framework machinery. This is the point where the repo feels easier to understand and own, and I want to do a fuller write-up on the tmux and "Subspacemacs" workflow soon.

note: Tmux 70/20/10 Layout Shortcuts

Published Tmux 70/20/10 Layout Shortcuts, a note about building a one-keystroke tmux layout that creates a stable 70/20/10 vertical stack and only allows pane swapping when the window is explicitly tagged as that layout. The useful part was not just the final run-shell binding, but the testing approach: using detached tmux sessions plus list-keys, list-panes, and show-options as a lightweight TDD harness before touching the real config. This is one piece of a broader terminal and editor workflow cleanup, and I want to write that larger tmux plus lightweight Emacs story up properly soon.

blog: My AI-Assisted Terminal Setup: Subspace Emacs and a Tmux Layout Shortcut

I published My AI-Assisted Terminal Setup: Subspace Emacs and a Tmux Layout Shortcut, the fuller write-up that ties together the tmux 70/20/10 layout and the move off Spacemacs into Subspace Emacs. It covers how Claude and Codex split the work between research and implementation, the tmux-as-TDD-harness approach that unblocked the layout binding, and the tmux/tmux#1839 discovery that finally let swap-pane preserve zoom state. This supersedes the two narrower notes from earlier today.

My Super Powered Tmux - One Session But Multiple 'Focuses'

I want tmux to feel like one cohesive environment that never goes away. When I am docked at my desk, I spread iTerm across multiple Mission Control desktops and keep a different project on each space, with some other tools I need for that specific project. Later, when I grab my MacBook Air or open Blink on my iPhone or iPad, I want those exact same panes, command histories, and scrollback.

Plain tmux attach gets close, but the shared "current window" breaks the illusion. When I switch to another window in my main terminal, all other tmux clients jump to the same window and interrupts whatever flow I was in. I wanted tmux to be stateful and multi-focus.

"Can you believe this?" — The Tailscale Setup That Gave Me Absolute Freedom

If you’ve ever wanted your phone to double as a full-fledged development studio (complete with SSH, live previews, and your entire workflow at your fingertips) then this story is for you. It’s about how a small experiment with Tailscale turned into a complete rewire of how I build, code, and stay connected. From private dev environments to bathtub coding sessions (yes, really), here’s how it all came together.

Every section in this story layers on the next, building toward the “I can’t believe my phone is a full dev studio” moment at the end—so if you can, read it through. The payoff is worth it.

AI-Assisted Coding on iPhone: A Journey of Tools, Freedom, and Joy

For years, I thought of coding as something tied to my desk — Mac in front of me, full keyboard, full IDE. But recently, I found myself dreaming: what if I could carry my entire creative coding studio in my pocket? Not just SSH access, but a true AI-assisted environment where I could code, commit, and preview my projects anywhere.

This blog is half technical walkthrough, half personal reflection. It’s the story of how I explored Cloudflare Tunnel, discovered Tailscale, refined my workflow with tmux and iTerm, and ultimately unlocked the freedom of having a fully fledged Mac in my pocket.